Ground Zeroes Was an Experiement, Says Kojima

On Metal Gear Solid 5: Ground Zeroes ninth anniversary, developer Hideo Kojima reflected upon the game’s development and revealed that it was meant to “experiment” an episodic format for the series.

Metal Gear Solid 5: Ground Zeroes was originally planned as a prologue to MGS 5

Kojima said that Ground Zeroes was originally conceived as a prologue to MGS 5, introducing players to Snake’s vengeance. The overall theme would be that of retribution. The game’s release came shortly after the PS4’s launch, so Kojima “pre-released” Ground Zeroes to introduce the new MGS and get feedback on the game, its open world, and the Fox Engine.

Buy Metal Gear Solid 5: Ground Zeroes + Phantom Pain on Amazon

“The development of a full game takes 4-5 years,” Kojima wrote. “Times change during production, so I thought of offering an episodic format, like a streamed drama, where one episode is produced and distributed. GZ was meant to be an experiment.”

Reflecting upon Ground Zeroes eventual launch, Kojima acknowledged that players didn’t quite get his intention behind the release, and there was some disappointment because it was not considered a full game and was thought to have been released too early.

Did our readers play Ground Zeroes? Share your thoughts with us below.

Source link

Share with your friends!

Products You May Like

Leave a Reply

Your email address will not be published. Required fields are marked *

Get The Latest Fashion tips & news
Straight to your inbox

Subscribe to our mailing list and get interesting stuff and updates to your email inbox.